Maps & attack plans
These were the working plans behind our squad nights. As Jea3 recalls, organising those nights took a real effort: routes, objectives, reconnaissance, air cover and coordinated ground movements.
In those early squad nights, we did not have mobile spawns or the forward spawning options players have today. If you were killed, you had to respawn back at base and catch a ride on a vehicle to return to the operation. Sometimes just getting everyone into position took thirty minutes to an hour.
That made the planning matter. The journey to the fight was part of the night, and bringing the squad together took time as well as coordination.
Early squad-night logistics recalled by Jea3.
Fifteen original WWIIOL maps and orders survive from the old website. Together with the squad’s written history, they show how 3CD prepared to fight as a team. Click any map to read its orders full size.
Original filenames are preserved; numbered filenames have not been treated as confirmed dates.
















